For a better experience, please enable JavaScript in your browser before proceeding. You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. In comparison to their equivalent in Underfoot, the mobs are vastly easier. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. Stay at the entrance until you get to 80, then you can push into the north pathway. Llux's guide to warrior swarming v3. Stay near the zone lines until 85, then push out. Just be kind and patient. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. Lceanium (100-107) - There are a couple of decent camps here that I have used. Everything has changed with the Seeds of Destruction expansion. The lower level ones spawn outside their cave, with higher level ones as you move back. It should open and let you swim through to The Hole zone. If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. The respawn rate is also ludicrously high. Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. It was something I have wanted to do for a while but never had the time to do. Kill everything. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. I prefer to stay out of the fields if at all possible. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. Most of those pulls will be a pair of light blue conscript mobs. 1; 2; Next. See below for the final bit of the guide. Kill these guys, turning in the quests as you finish them and then getting them again, until 75. There are 2 nameds plus a named treant you can easily access if no one else is killing them. Just want to provide some info that isn't multiple years old. It is SUPER useful for your entire leveling experience. It's a very easy zone to level in without much drama. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. A: Mercs are actually rather cheap to maintain. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. Stay away from the air giants though. Begin murdering worgs, turning the quest in every 20 worgs. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. This is due to the way parties divide up exp. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. A: No. If you took my advice and are at least two boxing, go inside the cave. One or two nameds are easily accessed from here. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. To top it all off, it's also a hot zone!! You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. Rangers and rogues used to like to come Headshot/Assassinate grind here. As someone who is just coming back on the test server, I am going to use the hell out of this! The final reward is Journeyman Rank 5 mercenaries. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. I may try again with this guide. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. Inside the hut talk to Mercenary Mdjal to hire a mercenary. Make sure that the Tank Merc has been assigned the role of Main Tank. Should be an easy time though. Lots of undead for your friendly neighborhood paladins as well. Once inside, just follow your map and keep heading back until mobs start getting close to your level. At first, just wait. Watch out for the nameds. Once that's done, go through the doors and head to the second level. If you haven't done the others, they are still accessible. The merc will cast a rez (When out of combat) to anyone in your group who is dead. Make sure you break the room and kill the first wave of mobs slowly. The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content. For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) You cannot shroud to level 10 and keep a level 50 mercenary however. Honestly feel like it's impossible to beat the exp you can get here from 30-35. They are very social though and you may need some crowd control. Swarming, pets, class specific abilities all change everything drastically. Also during spell cooldowns they will use agro reducing abilities. Gaesigs and Heligs on the water side come to mind on this. Owning any current expansion will also unlock these features. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. Stance: You're allowed to set the stance that you want your mercenary to be. For that space in between, look up how to acquire Tier 1 group armor from House of Thule. With EverQuest free to play, returning players can easily add additional accounts. There is a fortress full of soldier type Alerans. As an alternative around 73, you can kill the pixies around the guild hall port in. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. Q: Can I give my mercenary weapons and armor similar to a pet? everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle Pretty much everything is undead and the zone is very easy to get to. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. So max out at lvl 82 and grind all your final AAs here. South of the citadel are the drachnid tunnels. This will easily take you to 56-57. Special mercenaries are unlocked via other means, usually involving an expenditure of real money. All of the nameds are completely unlinked from the other mobs. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Your toon classes are irrelevant. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. The mobs are glass cannons. Finally the yeti caves are a decent camp as well, offering two named yeti and if no one is doing the cockatrice then those two nameds as well. When you get a new mercenary, it starts at Level 1 with only a single ability. He is a raid target. I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. You can pull the first floor starting about level 20 and move into the second floor about 24. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. Welcome to our Everquest 2 Leveling Guide! Friends of mine swear by them though, the Gyrospires especially. Coming from The Mines, start killing gnolls until 12. It's Hills of Shade all over again. They will drain half your exp and do very little damage. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. Just places that are more or less easy. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Don't accidently attack Lhranc if you see him. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. Making it doubly worth it. Great post. You'll make the amount it takes to pay them and more from those 5 mobs. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. EQNext (EverQuest Next or EQN) has been officially announced! A bunch of the missions and HAs are actually really fun too if done once or twice. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. Select the first HA he gives you, Into the Hills. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. They are undead and you will reap them with Slay Undead/Ward Undead line spells. everquest afk mercenary leveling guide. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. For an AFK camp, 100 AA a day isnt too bad. It's the only level range I feel that you should be here to the exclusion of anywhere else. Posts: 1,338. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. Go. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. This amounts to tens of thousands of AA's. You can stay here until you ding lvl 83. There are three total HAs he will give you. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. I will provide some quick ideas if that's not the direction you wanna go. I look at AFK Mercing as if the . Start killing everything around the front of the zone. I normally just wander here, murdering the Cthulian nightmares that abound. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. A: No mercs are not allowed in raid zones or most raid encounters. WHY PLAY LIVE? Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. Kill all of it. Do they take up a group slot? Inside Dead Hills, look for a gnome named Gribble Grobblenobber. They hit like Mack trucks but aren't very durable. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. Start in the tunnels and then work your way through the area around the ghoul assassin. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. At around 91, head to the southern portion of the zone and start killing critters and ghosts. The center of the zone is all undead. Dismiss: Permanently get rid of this mercenary. Slaughter everything you get your hands on that isn't a friendly dragorn. You can get yourself a mercenary for free to help in your leveling. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. Kill dragons and drakkin on the north path until 81-82, then shift to the east path. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. The exp is also really nice 75-80. Find Tyrinam and take the Reducing the Threat - Worgs quest. Let the mercenary do all the work for you.