MODULE U1 - SINISTER SECRET OF SALTMARSH *NM/MT 9.8 NEW* DUNGEONS DRAGONS. Future History. To be precise, TSR UK planned to start producing adventures authored in the UK to offer a unique British take on D&D: "The Sinister Secret of Saltmarsh" was the first. The Sinister Secret of Saltmarsh (1981) Danger at Dunwater (1982) Salvage Operation (2005) Isle of the Abbey (1992) The Final Enemy (1983) Tammeraut's Fate (2004) The Styes (2005) Additionally, the book contains rules for ship-to-ship combat, character backgrounds and includes details on the port town of Saltmarsh which anchors each adventure. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. If Wartorrent spawns, they will be inside a breakable crate. At Sahuagin fortress it was much easier with higher levels etc. The Sinister Secret of Saltmarsh was written as a lead-in to a three module series that includes Danger at Dunwater and The Final Enemy. C $74.61 + C $17.64 shipping. Characters can drop very easily, especially when they're hit by creatures like giant poisonous snakes (16 damage on a hit and failed save) and giant centipedes (14 damage on a hit and with a failed save). $19.99. His goal is to destabilize the council of Saltmarsh and take it over with members he can control, just as he controls Anders. 50% off Fables of the Feywild. Let your players know there will be a downtime scene or session ahead of the game so they can think about what their characters might do. Now through March 5th! Ghosts of Saltmarsh is a collection of seven nautically themed adventures that can serve as the backbone of a campaign. You see, Anders Solmor isn't acting on his own in this. These are simple bandits. Sr. Editor & Publisher: Larry Vela Warning: If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you. I have attached a few screenshots from my solo and party playthroughs. So where does this quest even start? This DM Version is based on Oraweb's NWN mod of the original U1 The Sinister Secret of Saltmarsh. $10.50 + $3.85 shipping. Downloading now, looking forward to trying this one out! Purchasing this bundle unlocks the Ghosts of Saltmarsh book in digital format in the game compendium with all the artwork and maps, cross-linking, and tooltips. These PDF files are digitally watermarked to signify that you are the owner. They're not very bright, not that easy to control, and prone to either acting stupidly or running away. Three of the adventures (Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy) are narratively connected to each other and the town of Saltmarsh.The other four are not specifically connected to the story, but there are suggested changes that can be made to . Don Turnbull is credited with development; he of course had previously written Fiend Folio and was now the head of TSR UK. I have already left Oceanus at alliance meeting. Thought you would be able to buy them. - Mermaid statue became hostile to me after Final Enemy.. some faction issue? I made the maps for the house and Sea Ghost all in Photoshop, and I have uploaded them to my DeviantArt gallery. What is its sinister secret? 1981 AD&D 1st edition module U1, levels 1-3, 2019 5E adventure hardcover, levels 1-12 campaign, includes updated version of previous modules and more. The green blinking "X" is under the boat and it's acting like I can't get close enough to trigger it. From there you'll have to decide how things might turn out given how the characters react to the situation. Instead, he never returned and she washes up on shore drowned and wearing prisoner's garb with binding markings on her wrists and ankles. Duh. Fire up the game and the Sinister Secret of Saltmarsh will appear in your list of Modules to play. It is very challenging to solo, you should probably start at level 4. - henchmen death is permanent.. even though clerics sell raise dead scrolls. "[2] Bambra noted that the adventure's main thrust engages the players' problem solving skills, forcing them to piece clues together, and that the encounters in the adventure should present no problems to an intelligent party. The first part is set in the town of Saltmarsh and deals with unraveling the secret of the haunted house that lies on the edge of town. I cannot recommend it highly enough. When ranking the top adventures in Dungeon it was listed at 27, though I would argue it should place higher. Heroes must arise to keep the waves safe! The adventure is set in the World of Greyhawk. Bandits may flee if they take a hit. The very first villager that you run into suggests the PC should go to the Kraken. The Sinister Secret of Saltmarsh is expected to contain, when released on live, 10 dungeons and a wilderness adventure area. Removed CMP requirements and added music files into hak form for ease of installation. Those are invaluable and the kind of things a builder looks for in feedback. And everything about the adventure sites promote this idea. In case anyone else runs into this issue, I found another work around. Including a throwaway secret that the players might never realizebut the fact that this mansion was once home to an alchemist is right there for players to discover. Level the characters to 4th level once they have dealt with the Sea Ghost and reported to the council of Saltmarsh that the smuggled weapons are going to the lizardfolk at Dunwater river. Be the first one to, Tsr 09062 U 1 Sinister Secret Of Saltmarsh (lvl 1 3), Advanced embedding details, examples, and help, Terms of Service (last updated 12/31/2014). Are there any estimations as to how many hours of gameplay will the module take? TSSoS also comes packed with a number of DM Tools and DMFI widgets and scripts, so feel free to use this as a small campaign with your friends and family if you feel so inclined to try your hand at DMing (but know that it is also hands free and all the heavy lifting is done up front). The Dimensional Hireling Contracts Folder and the Sentient Jewel of the Lizardfolk can only be claimed once (per account). The Haunting of Saltmarsh 3/32 Questgiver: Krag; Under the Cover of Darkness 3/32 Questgiver: Anders Solmor NOTE: This is the dungeon that is not available in this preview. U2 Danger at Dunwater by Dave Browne with Don Turnbull. We need not introduce Skerrin to the characters (players have a nose for secret villains like a bloodhound) but he is working in the background none the less. The combat sequences are also generally excellent, particularly in Part III. The Sinister Secret of Saltmarsh contains 10 dungeons and a wilderness adventure area. How they split up, group up, and face the characters will depend on how the characters act. This module wants you to work for it (which is a theme youll see repeated throughout) and it makes it all the better. - no black market to sell my stolen traps to. Slight fix and addendum. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. This is a great scan of a great module.The interior illustrations are a bit too dark but that is a small gripe.Highly recommended. This module contains. Will it be possible that they sneak on disguised as the smugglers from the haunted mansion? Its initial publication was the Fiend Folio, but in the epilogue to that sourcebook, TSR UK head Don Turnbull said "You will be hearing from us again," for TSR UK had more plans. They come in the following values: Lesser Elixir of Discovery: +5% chance of finding named loot; Greater Elixir of Discovery: +10% chance of finding named loot; Sovereign Elixir of Discovery: +15% chance of finding named loot; Saltmarsh VIP Elixir of Discovery: +15% for 3 hours The adventure is set in. Apparently I need to rename one of the haks (cep2_custom). There are descriptions of those changes elsewhere in the Module Entrance. Also claw "natural" weapon appeared. To celebrate its impending release, were looking back at some of themand today were here to talk about why the Sinister Secret of Saltmarsh works so well. disappeared. Get Tabletop, RPG & Pop Culture news delivered directly to your inbox. VIPs receive 10% off any package, as well as receiving an Elixir of Discovery if they log into the game before September 5. The look is dark and broody, very nicly done. Ian Livingstone 1982| title=Dicing with Dragons. This module does a ton of work and wants you to do it too. Perhaps it's my spawn method that's causing issues? There are minor rough edges however having played this module multiple times the standard is overall so much higher to what I would usually expect for a NWN module I would pay money for. alignment but no god wanted me. Does this suggest some files are missing or corrupted? Actually all key NPCs are in town hall so city is totally useless and empty. secrets of heavenly by teresa robison goodreads. It feature. Among them are three scouts, five bandits, two hobgoblins, and Sanbalet the wizard. Compressed added. - No rations to loot from smugglers, despite full tables :p I've made some maps for the Sinister Secret of Saltmarsh Haunted House. Taking a page straight out of the Hana-Barbera handbook, it turns out that the haunted house is all just a few criminals in an elaborate mask, who would have gotten away with it if it werent for those meddling kids and their blink dog. Haunted House Cellar. The current version listed is compiled and fixed. Sea Ghost Top Deck. The other thing the module does really well is encourage the DM to think about how the enemies react. Game mechanics Newbie guide In development DDO Store Social Media, Challenges Classes Collectables Crafting Enhancements Epic Destinies Favor Feats, Glossary Items Maps Monsters Places Quests Races Reincarnation Skills Spells. No clues how to do that, boat just takes me back to the cave. Review and DM tips for the classic AD&D module "The Sinister Secret of Saltmarsh." Great adventure for First Level characters.You can purchase it here: http. - Oceanus - the AQUATIC elf - drowns.. - after getting out of submerged cave.. and is on the surface! Write down a handful of possible downtime activities given their location, the current point in the story, and the backgrounds of the characters. [1] The next two modules, Danger at Dunwater and The Final Enemy, continue on from this adventure. - at 22 o'clock town hall NPCs spawned only on the 3rd try? Alright, still with me? An evil Alchemist's mansion stands alone on a cliff and mysterious lights and hauntings have kept people away despite rumors of great treasure. Would be nice to have final raid with the alliance to kill sahuagin bosses. Though "Secret of Saltmarsh" synthesizes a lot of tropes from earlier RPG releases, it still manages to be very much its own adventure. Second, the first half of U1 is set within a haunted house - an alternate to the dungeon crawl that was probably kicked off by Judges Guild's first adventure, "Tegel Manor" (1977). The Sinister Secret of Saltmarsh is one of the adventures featured in the upcoming D&D Book Ghosts of Saltmarsh. is a little bit of a mess in some ways. This adventure is full of dynamic situations, intrigue, and potential downtime activities. - TYPOS: "Hight Priest" - Rules for Cleric at Server Entrance; "toan" - Minstrel Leader at Kraken. I'm pulling this down until then. This EE module is a faithful adaptation of the old UK AD&D modules U1, U2 and U3 The Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy (yes, this isn't just one but three modules combined into a supermodule). This is my all time favorite module. Could use a readme with cleric system and explanations of systems. - player house has stairs but no upstairs area - one of the houses is clipping with grass: https://steamcommunity.com/sharedfiles/filedetails/?id=2067205124 At the end I just wished it was longer. For maps showing the insides of the adventure locations - the Haunted House and the Sea Ghost, as well as the Lizardfolk Lair - check out our DM's Resources for The Sinister Secret of Saltmarsh and Danger at Dunwater respectively. We be sailing the high seas and for that we need a guide. Third, U1 presents a relatively self-contained adventure - with a haunted house and smugglers - but then throws in a few lizard men at the end, which can lead characters on to the next adventure in the series, much as players went down the adventure path from the classic G-series ("Giant") adventures (1978) to the D-series ("Descent") adventures (1978) by following the drow. One-click unsubscribe later if you don't enjoy the newsletter. Our adventure begins with the characters traveling to a supposedly haunted mansion. Sinister Secret of Saltmarsh. I was very careful when downloading and installing all the content. The first part is set in the town of Saltmarsh and deals with unraveling the secret of the haunted house that lies on the edge of town. Update: 1/19/22: Fixed missing door textures in Saltmarsh. The smugglers in the basement don't break down into perfectly balanced little combat encounter groups. The body causes great concern among the council members. on the Internet.